Hyper Galaxy
Spell Quick

Hyper Galaxy

  • Archetype:
  • Galaxy-Eyes

  • View:
  • 6125




Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
64± 5/ 100
Power Score
Intrinsic 62
Deck 65

Hyper Galaxy — Power Evaluation

Final Score: 64 ± 5 · Confidence: Medium

  • Intrinsic: 62 · Deck: 65 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Removal

Why it scores here

Hyper Galaxy converts a board with one opposing 2000+ ATK monster and one of your own into a Special Summon of Galaxy-Eyes Photon Dragon, so its value is the Dragon it reaches and the removal of the opposing monster it forces. Its ATK-based targeting and its status as a Quick-Play Spell do not earn points on their own. The score is held down by its requirements (a 2000+ ATK tribute on your side and a 2000+ ATK target on theirs), its once-per-turn limit, and its vulnerability to spell negation.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 400 of 400 recent decks at 1.12 average copies, but it needs a 2000+ ATK monster on your side to tribute, so it is not a free hand play (observed; text).
Combo & Conversion 75 Appears in 2 of 2 recorded combos with power_index 100, and each combo ends with Galaxy-Eyes Photon Dragon on board (observed).
Resource Economy 60 Trades one of your 2000+ ATK monsters for the opposing one and then adds a Dragon from hand, Deck, or GY, with netCardAdvantage of 4 and 6 in the example boards (observed; inferred).
Effect & Interaction 55 Forces the removal of an opposing 2000+ ATK monster through a tribute, but it is a targeted once-per-turn effect with no negation or flexible answer (verified text; inferred).
Material Utility 5 A Spell Card, so it is never usable as material and contributes no body (verified).
Resilience & Flexibility 40 It is a Quick-Play that can be used on the opponent's turn, but it is once per turn and a single spell negation ends it (verified text; inferred).
Deck-Building Efficiency 75 One copy in most decks at no garnet cost, but it is a dedicated slot for a Galaxy-Eyes engine (observed; inferred).

Calculation

Weight profile: 0.7 Starter + 0.3 Removal. Intrinsic ≈ 62, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in all 400 sampled decks, so the Galaxy-Eyes Photon Dragon line is reliably accessible
  • Converts one of your 2000+ ATK monsters into the removal of an opposing one, then into a Dragon Special Summon
  • Appears in every recorded combo sampled (2 of 2), with high structural power_index

Weaknesses

  • Needs a 2000+ ATK tribute on your side and a 2000+ ATK target on theirs
  • Once per turn, so it cannot repeat in one turn
  • Its value depends on the Galaxy-Eyes Photon Dragon line and the Photon package around it
  • Cannot be material and adds no body if negated

Counters / choke points

  • Spell negation on activation
  • Opposing monsters below 2000 ATK, which leave the effect with no legal target
  • Any response that removes or banishes your 2000+ ATK monster before tribute

Best use

Starter / removal enabler for Galaxy-Eyes Photon Dragon. Decks: Galaxy Photon, Resonator, Black Luster Soldier. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: tribute a 2000+ ATK monster (except Galaxy-Eyes Photon Dragon), target and tribute an opposing 2000+ ATK monster, then Special Summon Galaxy-Eyes Photon Dragon from hand, Deck, or GY; Once per turn; Spell Card, not material; Present in 400 of 400 decks; 1.12 average copies
  • Observed: Appears in 2 of 2 recorded combos with power_index 100; Top partners include Galaxy-Eyes Photon Dragon at 99.8% of decks; Inclusion 100% in archetype 378 (Galaxy Photon)
  • Inferred: Primary role is a Starter that converts into the Dragon, with removal as a secondary role; Negating the spell removes its value in that turn
  • Data gaps: No guides supplied No banlist token; assumed 3 copies (unlimited) Only 2 recorded combos, so combo evidence is thin Conflict: combos_evidence.as_starter count is 0, but both example boards report starterCount 1 and role_in_combo is empty











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